
Each Refinery has the capacity for 1000 credits.Ĭost: $225, $500 (upgrade) | Power: ? | Prerequisites: Wind Trap Build more Harvesters and Refineries to make more money.
DUNE 2000 FREE
Each Refinery comes with a free Harvester. This ore is then converted into credits, which you can use to purchase structures and units. A filled Harvester will return to the Refinery to dump its load of ore before returning to the field. That place is the Refinery, a structure at the very heart of your economic operation. Your Harvesters need somewhere to take the ore they collect. They are physically weak and critically important, and they give less power when damaged, so keep them well-guarded.Ĭost: $1500 | Power: ? | Prerequisites: Wind Trap Wind Traps put out a good deal of energy, but larger bases will require multiple Wind Traps to operate effectively. To get them to operate at peak efficiency, you must provide them with power.

While some of your buildings, like your Construction Yard, provide their own power, most do not. Unlike other structures in the game, it does not need a concrete foundation, as it comes with its own when deployed.Ĭost: $225 | Power: ? | Prerequisites: none In many missions, you will start with a Construction Yard already in place, while in others you will begin with an MCV and must deploy it to begin building. Because this building controls your ability to expand your base and acquire new technologies, the wise commander protects it at all costs and at all times. This structure is responsible for the creation of all other buildings in your base, from simple walls to the technologically-advanced High-Tech Factories. The heart of every base is the Construction Yard. StructuresĬost: $2000 (MCV), $1000 (upgrade) | Power: 0 | Prerequisites: none All production structures (Construction Yard, Barracks, Light/Heavy Factory) can be upgraded for unlocking additional technologies.įor structures that differ aesthetically between houses, their icons are ordered as Atreides – Ordos – Harkonnen. Structures can only be built on dark terrain, and if they are not built upon a concrete foundation, they will be built damaged and will slowly deteriorate due to the corrosive effects of the planet’s sand. This time around, they are slightly different in the aesthetic aspect.

Like in Dune II, structures are functionally identical among the three houses (save for the Harkonnen superweapon).
